If you ever choose champions that use physical damage in League of Legends as the main factor. You will also know how important the Death Fire modifier is . Especially in dealing more damage to enemy heroes. At the same time, this is also a way to unexpectedly end. Bring on the extremely important victories for your battle.
What does the Deathly Hallows supplementary table have?
What does the Deathly Hallows supplementary table have?
One thing that is easy to understand is that if these complementary spells do not work, the player will not choose. Especially for players who like to play damage. Fire of Death makes it possible to deal additional damage to enemy champions. However, this damage does not add to the main damage. It is only when you finish your attack that the enemy champion will start taking damage.
Specifically, Death Fire will make the enemy take a certain amount of damage. Specifically magic damage but plus 50% more physical damage. Along with that is 20% of your magic damage. So if you play Ad or Ap, you can use the Fire of Death as a key point.
This damage will be dealt to enemy champions within 3 seconds from when you last attack. Besides, if it is a large area damage, the effect time is only 1.5 seconds. The amount of damage you do is only half the amount left.

Compare the Will of Thunder with the Fire of Death
If it comes to compelling complementary magic like the Fire of Death, it could only be the Will of the Thunder God. These two spells help the player deal a certain amount of damage. However, these two spells also have many differences. You can take advantage to cater to your different play styles.
For Thunder God Intention requires that you have a certain number of attacks before activating the passive of the spell. You need to have 3 basic attacks as well as accurate skills on enemy champions. After applying this condition, you will deal a certain amount of damage. Each level grants 10 bonus magic damage to Thunder God. At the same time, you also get 20% more physical damage and 10% more magic damage. Cooldown of this point is 30 seconds, before you can reactivate passive.
If compared to the Death Flame, perhaps the Will of the Thunder will deal more damage. But the conditions for using intrinsic hybrid more difficult. In the game it's really not easy for you to hit 3 or 3 attacks.
So if it was me then I would choose Death Flame because it is easier to use and suitable for Ad. However, when you need Ad or use skills like Jhin or Jinx, Thunder God will be more appropriate. So you also depending on the circumstances that use offline!

Choose equipment that matches Death's Fire
If you talk about the equipment that fits this spell, items with attack speed as well as damage are needed. If you have enough time to stack damage as well as have enough damage before activating the passive. You will be able to inflict tremendous amount of damage thanks to this additional spell.
The first item you should choose is the Sword of the Unknown King. With high attack speed, damage is good as well as lifesteal. You will be eligible to earn points for your Deathly Fire. At the same time sucking blood will also be an opportunity for you to prepare the next teamfight. The amount of money to buy this equipment is quite large. However, you can pick up the Pirate King first if you don't have enough money. This way you can still make the most of complementary spells.
You can also go to Guinsoo Rage to combine with this additional spell. Because of this equipment, it adds physical and magic damage. The longer you fight, the more attack speed you have. When you have dealt enough damage, you just need to wait for the Fire of Death to take effect.
Use Incineration to increase the amount of damage to enemy champions.
Combining with the Death Note that has a Deep Wound effect is also a good way. This type of equipment can be used for both gunner and gladiators. You can combine it with Statikk Electric Knife, the effect will increase significantly.

Conclusion
Whether or not the Death Fire masterboard is effective is no longer the way you combine with your skills. Especially the hit and run of the Ad or Snowball of some Semi Tanker fighting melee. You should also learn more about other complementary spells. It is these small plus points that will make a big difference in combat!
0 Comment:
Post a Comment